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Young Adult Black Dragon CR 9
XP 6400
CE Large Dragon (Water)
Init + 0; Senses blindsense 60ft, darkvision 120 ft, low light vision; Perception +15
AC 31, touch 11, flat-footed 31 (-1 size, +16 natural, +4 armor [mage armor], +2 deflection [protection from good lasts for 6 rounds])
HP 152 (16d12+48)
Fort +13, Ref +10, Will +11 (+1 on all saves for 6 rounds with resistance)
DR 5/magic; Immune Acid, sleep, and paralysis; SR 17
Speed 60 ft, fly 150 ft (Poor), swim 60ft
Melee bite +20 (2d6 +4), 2 claws +17 (1d8+2), 2 wings +17 (1d6+2), tail slap +17 (1d8+6)
Space 10ft; Reach 5ft (bite 10ft)
Special Attacks: Breath Weapon
Spell-Like Abilities (CL 5th)
3/day: Darkness (50ft radius)
Spells Known (CL 1st)
1st (4/day) – mage armor, protection from good
0 (at will) – daze, detect magic, ray of frost, resistance
Str 19, Dex 10, Con 17, Int 12, Wis 13, Cha 12
Base Attack +16; CMB 21; CMD 31
Feats Improved Natural Armor, Multi-attack, Power Attack, Snatch, Weapon Focus (Bite), Wingover
Skills Bluff +15, Climb +18, Diplomacy +15, Fly +2, Intimidate +15, Linguistics 6, Perception +15, Stealth +10, Swim +26
Languages Abyssal, Andol, Draconic, Dwarven, Elven, Goblin, Infernal


While exploring the town of Somesborough, the party encountered a dwarf whose crippled body stood as a stark testament to the dangers of an adventuring life. Seeing a glimmer of his youth reflected in our bold adventurers, the dwarf gave them a map to a ruined monastery nestled within the fetid expanses of the Hult Marshes. However, the dwarf warned the party that if they sought to find the monastery they would risk encountering the very creature that so maimed him: a powerful and vicious black dragon named Krizzalthormush. Undaunted, the party courageously ventured into the Hult, keeping a wary eye on the skies for the draconic menace. Perhaps they would have been better served with a more terrestrial gaze, as not long into their journey Krizzalthormush ambushed the group from an aquatic hiding place. Throughout the battle that ensued the dragon’s ferocity and power was incredible; so too was his arrogance, as the party proved more than a match for him. Even as the beast attempted to flee, the party struck him down. After decades of dominance over the Hult, Krizzalthormush drew his last breath beside the very waters he attacked from. But the party soon learned the legacy of the monster endured in the form a several half-dragon infants he left with his devoted “brides.” Despite the danger that these twisted progeny represented, the party decided to leave their fate in the hands of their lizardman guide Hrushsek and his tribe.


The Forgotten Five ian_GM